دروس تعلم التصميم 3D Digital Tutors Creating Game Weapons in Maya and ZBrush
السلام عليكم ورحمة الله
أقدم لكم أسطوانة رائعة لتعلم التصميم ثلاتي الأبعاد مع برامج maya و ZBroush
معلومات عن الأسطوانة من الموقع الرسمي
In this course we will use a Maya to ZBrush workflow to build and
texture a detailed battle hammer. When working with digital assets* the
ability of your computer to manipulate those assets is limited*
especially when dealing with very high resolution meshes. For this
reason* we use things like normal maps to simulate the high resolution
detail in a way that we can more easily use. In this course* we'll use a
weathered battle hammer as an example to illustrate some of the ways
you can use Maya and ZBrush together to build and sculpt high resolution
props and set pieces and create usable assets. After building the base
geometry and laying out UVs in Maya* we'll go through the process of
sculpting and texturing the hammer in ZBrush. We'll finish up by
applying all of that detail back in Maya to create a high quality*
usable prop.
روابط التحميل هنا
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